Team17 was born in December 1990 from 17Bit Software (that bit better than the rest!) when a group of young, enthusiastic and highly motivated designers and developers thought that they could do better than most releases of the time.
The European home computer market leader was the 16Bit Commodore Amiga computer and it was experience and affection for this machine that inspired the team to develop games as good as they knew the machine - and were capable of personally.
In June 1991, Team17 released Full Contact , a beat-em up which rocketed to the top of the Gallup charts and stayed there for weeks, this was to set a trend for the company and more success followed with Alien Breed , Assassin , Project X , Superfrog , Body Blows and Alien Breed 2 all becoming fantastically successful titles which earned Team17 an outstanding reputation for classy, highly playable games. This culminated in a joint software-house of the year award in 1993, when the prize was shared with the giant Electronic Arts.
The success didn't stop there and the desire and hunger to produce bigger and better games went on, the company underwent rapid expansion as we outgrew office after office - until in 1995 we moved into our present headquarters, a 16,500 sq.ft modern office complex.
Our desire to take our games to the four corners of the globe saw us tie in with Ocean Software in Manchester. With Ocean we expanded onto console platforms, developing on PlayStation, Saturn, Atari Jaguar, CD32, Phillips CDI, Megadrive, Super Nintendo, Game Boy and even the Virtual Boy.
More success was to follow when in 1995, we released Worms to the world! Worms is our best selling title to date, which has sold over one million units and has won a line of prestigious awards. Worms has also continued to be a massive hit on the PlayStation, earning an award from the Sony development community as a reward for the best arcade-strategy game on the system.